KMST V275 : Adventurers Rejoice !

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gmruleme
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KMST V275 : Adventurers Rejoice !

Post by gmruleme »

KMS test server finally made a big change for adventurer job like : magician / thief and such. :) It's somehow called balance patch?
*only skill changes ? :)

More information about this patch [part one], here:
http://spadow.wordpress.com/2009/12/21/ ... -part-one/

zomg.. look at that.. even fireWIZ firearrow can hit up to 4 mobs.. :o
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Re: KMST V275 : Adventurers Rejoice !

Post by Boredness »

Dark Sight re-use time decreased!!
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Re: KMST V275 : Adventurers Rejoice !

Post by iSean »

WOW Lucky No Bad Effect to my Cleric :P
If heal effect removed 50% delay more fun :)
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Re: KMST V275 : Adventurers Rejoice !

Post by Boredness »

iSean wrote:WOW Lucky No Bad Effect to my Cleric :P
If heal effect removed 50% delay more fun :)
That's as good as hacking dude
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gmruleme
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Re: KMST V275 : Adventurers Rejoice !

Post by gmruleme »

yeah and the firewiz's firearrow can even hit up to 4 mobs ZOMG !!! :lol:
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Re: KMST V275 : Adventurers Rejoice !

Post by Boredness »

4 mobs? the damage should be nurf
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Re: KMST V275 : Adventurers Rejoice !

Post by Susashiden »

Boredness wrote:4 mobs? the damage should be nurf
there nvr say nurf wor O.o .. plus the gunsliner de is best . near mob still can use skill. better than NL / BM le.when 4th job got that rapid shot =.=|| boss summon mob no need scared le.

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