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KMST V275 : Adventurers Rejoice !

Posted: Tue Dec 22, 2009 4:11 pm
by gmruleme
KMS test server finally made a big change for adventurer job like : magician / thief and such. :) It's somehow called balance patch?
*only skill changes ? :)

More information about this patch [part one], here:
http://spadow.wordpress.com/2009/12/21/ ... -part-one/

zomg.. look at that.. even fireWIZ firearrow can hit up to 4 mobs.. :o

Re: KMST V275 : Adventurers Rejoice !

Posted: Tue Dec 22, 2009 5:59 pm
by Boredness
Dark Sight re-use time decreased!!

Re: KMST V275 : Adventurers Rejoice !

Posted: Tue Dec 22, 2009 8:36 pm
by iSean
WOW Lucky No Bad Effect to my Cleric :P
If heal effect removed 50% delay more fun :)

Re: KMST V275 : Adventurers Rejoice !

Posted: Tue Dec 22, 2009 10:46 pm
by Boredness
iSean wrote:WOW Lucky No Bad Effect to my Cleric :P
If heal effect removed 50% delay more fun :)
That's as good as hacking dude

Re: KMST V275 : Adventurers Rejoice !

Posted: Wed Dec 23, 2009 8:27 am
by gmruleme
yeah and the firewiz's firearrow can even hit up to 4 mobs ZOMG !!! :lol:

Re: KMST V275 : Adventurers Rejoice !

Posted: Wed Dec 23, 2009 1:42 pm
by iSean
That look interesting :)

Re: KMST V275 : Adventurers Rejoice !

Posted: Wed Dec 23, 2009 5:28 pm
by Boredness
4 mobs? the damage should be nurf

Re: KMST V275 : Adventurers Rejoice !

Posted: Wed Dec 23, 2009 10:48 pm
by Susashiden
Boredness wrote:4 mobs? the damage should be nurf
there nvr say nurf wor O.o .. plus the gunsliner de is best . near mob still can use skill. better than NL / BM le.when 4th job got that rapid shot =.=|| boss summon mob no need scared le.