[KMS] Adventural "Re-Blanace" Part 2

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colonelexe
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[KMS] Adventural "Re-Blanace" Part 2

Post by colonelexe »

Affected classes:

1. Wizard Skills
- Fire Arrow skill animation will be changed as the character is leveling.
- Thunderbolt range has been improved.

2. Arch Mage Skills
- Meteor MP cost is reduced. (3500 MP to 2900 MP)
- Blizzard MP cost is reduced. (3500 MP to 2900 MP)

3. Bandit Skills
- Steal can now hit multiple monsters and damage is improved. Also, up to 4 sec of stun effect has been added.
- Steal and hit animation has been changed.

4. Page Skills
- Threaten skill can now affect multiple monsters' weap and def by %. Also, up to 8 sec it can now decrease monsters' accuracy(blind).

5. Knight Skills
- Flame Charge damage has been improved. (140% now)
- Fire Charge damage has been improved. (140% now)
- Thunder Charge and Lighting Charge has been changed to stack with other charges(Fire, Ice, Holy) at the same time.
- Charge Blow: Range increased to 180 from 150. Stun duration increased from 4 to 6

6. Paladin Skills
- Blast damage has been improved. (580% now)
- Holy Charge damage has been improved. (150% now)
- Divine Charge damage has been improved. (150% now)

7. Dark Knight Skills
- Beholder's buff can now determine whether each users' pre-applied buff is better than beholders or not in order to avoid canceling pre-applied buffs if they are better than be holder's. However, if beholder's buff is better than the pre-applied buffs, the pre-applied buffs will be canceled and change to beholder's buff.

8. Warrior's 4th Job Skill
- Rush's damage and range has been improved.
Heroes: Damage increased by 10%. Range increased by 20 pixels horizontally.
Paladins: Damage increased from 130% to 140%. Range increased by 20 pixels horizontally.
Dark Knights: Damage increased from 130% to 140%. Range increased by 20 pixels horizontally.

Credits to Chaosly from Sleepywood forums and Fiel from South Perry forums.



Time to train a page :X
iSean
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Re: [KMS] Adventural "Re-Blanace" Part 2

Post by iSean »

2. Arch Mage Skills
- Meteor MP cost is reduced. (3500 MP to 2900 MP)
- Blizzard MP cost is reduced. (3500 MP to 2900 MP)

Haiz... Genesis MP cost never reduced...
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colonelexe
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Re: [KMS] Adventural "Re-Blanace" Part 2

Post by colonelexe »

Bsp already very imba ma :X
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Re: [KMS] Adventural "Re-Blanace" Part 2

Post by Susashiden »

YES !!!!!!!!! Blizzard MP cost reduced!
iSean wrote:2. Arch Mage Skills
- Meteor MP cost is reduced. (3500 MP to 2900 MP)
- Blizzard MP cost is reduced. (3500 MP to 2900 MP)

Haiz... Genesis MP cost never reduced...
if u dunno , Arch Mage have this skill which they must max ... i forget the nane but i know the effect :

*Skill name*
Adds 140% MA and all skill cost 200% more mana to cast.

if you count it like that :

Assuming Blizzard is maxed (or lvl 15 it cost the same mana but have lower att) 3500 x 2 = 7000
if they reduce it : 2900 x 2 = 5800

well .. that will save Arch Mages from alot of pots :D

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Re: [KMS] Adventural "Re-Blanace" Part 2

Post by iSean »

Adventural "Re-Blanace" Part 3
More fair please cleric need a lot of Edits =="
Like:
-Adding more damage and range into Heal.
-Adding more more range into SR.
-Adding more % in MP Eater :P
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Re: [KMS] Adventural "Re-Blanace" Part 2

Post by Susashiden »

iSean wrote:Adventural "Re-Blanace" Part 3
More fair please cleric need a lot of Edits =="
Like:
-Adding more damage and range into Heal.
-Adding more more range into SR.
-Adding more % in MP Eater :P
1st 2 i can agree ... but the last one must be changed for all 3 mage job

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