[TUT] How to create Fvac/Pvac v0.91 (Or any versions)
Re: [TUT] How to create Fvac/Pvac v0.90
oo once u dun touch the mob.. and dun do the mapshifting..
then u wont get ban rite?
and i think pvac is better lar...
fvac is dangerous..
so i hope the pvac of revived memory can fast post it ^^
then u wont get ban rite?
and i think pvac is better lar...
fvac is dangerous..
so i hope the pvac of revived memory can fast post it ^^
Re: [TUT] How to create Fvac/Pvac v0.90
I want to ask..can i follow the BBS guide pVac and do it on other map such as Lab 201?
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Re: [TUT] How to create Fvac/Pvac v0.90
yes you canAMDFusion wrote:I want to ask..can i follow the BBS guide pVac and do it on other map such as Lab 201?
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Re: [TUT] How to create Fvac/Pvac v0.90
pvac can do at red kenta map?
Re: [TUT] How to create Fvac/Pvac v0.90
i do a fvac at the armory,when i enter the map,it pop out a massenge say illegel detect
but i seem the mob did not vac == i wait for few minute,mob still remain ><
i change all the value of foothold to 0,is it correct???
if i wan do a mid pvac,how to do it???
but i seem the mob did not vac == i wait for few minute,mob still remain ><
i change all the value of foothold to 0,is it correct???
if i wan do a mid pvac,how to do it???

Patient is the key of sucess
Re: [TUT] How to create Fvac/Pvac v0.90
All next and prev = 0
Mob stuck on their own Foothold and never can escape.
Except for Jumping Mobs :X
Mob stuck on their own Foothold and never can escape.
Except for Jumping Mobs :X
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- Dark Lord
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Re: [TUT] How to create Fvac/Pvac v0.90
Yeah..that's why i stated may require editing of mob.wz too.iSean wrote:All next and prev = 0
Mob stuck on their own Foothold and never can escape.
Except for Jumping Mobs :X
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Re: [TUT] How to create Fvac/Pvac v0.90
Z..i follow your guides properly but why not all monster going 1 direction? ...
Example at BBS..not all going >> direction..Some still in their own place..
Example at BBS..not all going >> direction..Some still in their own place..
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- Dark Lord
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Re: [TUT] How to create Fvac/Pvac v0.90
Hmm..If you are doing Pvac, the mobs are moving at the original speed and they cannot move to the previous or next foothold as you said, meaning there is a "wall".
Eg: The foothold of a lane are: 1 2 3 4 5 6 7
You set all the monsters to 7. Thus, you put 7's value of previous and next to 0.
If you are doing pvac, you put all of 1,2,3,4,5,6's previous value to 0, making it as a "wall" so that it will not move back to the previous foothold, making it move forward. Note that monsters can stop down and rest.
Jumping monsters are horrible too. Since they can jump, they can "jump" over your "wall" that you made, so you have to remove the jump property.
Eg: The foothold of a lane are: 1 2 3 4 5 6 7
You set all the monsters to 7. Thus, you put 7's value of previous and next to 0.
If you are doing pvac, you put all of 1,2,3,4,5,6's previous value to 0, making it as a "wall" so that it will not move back to the previous foothold, making it move forward. Note that monsters can stop down and rest.
Jumping monsters are horrible too. Since they can jump, they can "jump" over your "wall" that you made, so you have to remove the jump property.