[TUT] How to create Fvac/Pvac v0.91 (Or any versions)

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keny1st
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Re: [TUT] How to create Fvac/Pvac v0.90

Post by keny1st »

oo once u dun touch the mob.. and dun do the mapshifting..
then u wont get ban rite?
and i think pvac is better lar...
fvac is dangerous..
so i hope the pvac of revived memory can fast post it ^^
AMDFusion
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Re: [TUT] How to create Fvac/Pvac v0.90

Post by AMDFusion »

I want to ask..can i follow the BBS guide pVac and do it on other map such as Lab 201?
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RavenOfDeath
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Re: [TUT] How to create Fvac/Pvac v0.90

Post by RavenOfDeath »

AMDFusion wrote:I want to ask..can i follow the BBS guide pVac and do it on other map such as Lab 201?
yes you can
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Lugiaro
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Re: [TUT] How to create Fvac/Pvac v0.90

Post by Lugiaro »

pvac can do at red kenta map?
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zachchew
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Re: [TUT] How to create Fvac/Pvac v0.90

Post by zachchew »

i do a fvac at the armory,when i enter the map,it pop out a massenge say illegel detect
but i seem the mob did not vac == i wait for few minute,mob still remain ><
i change all the value of foothold to 0,is it correct???

if i wan do a mid pvac,how to do it???
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Re: [TUT] How to create Fvac/Pvac v0.90

Post by iSean »

All next and prev = 0
Mob stuck on their own Foothold and never can escape.
Except for Jumping Mobs :X
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Re: [TUT] How to create Fvac/Pvac v0.90

Post by hairyhacker »

iSean wrote:All next and prev = 0
Mob stuck on their own Foothold and never can escape.
Except for Jumping Mobs :X
Yeah..that's why i stated may require editing of mob.wz too.

P.S guys. Just back from CNY celebrations :P Went overseas you see..Hmm..gimme some time to do up the tuts as fast as possible and reply to all your questions :) Give me a few hours. LOL..gotta go out for dinner with friends
AMDFusion
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Re: [TUT] How to create Fvac/Pvac v0.90

Post by AMDFusion »

Z..i follow your guides properly but why not all monster going 1 direction? ...
Example at BBS..not all going >> direction..Some still in their own place..
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Re: [TUT] How to create Fvac/Pvac v0.90

Post by zachchew »

u do fvac or pvac?
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Re: [TUT] How to create Fvac/Pvac v0.90

Post by hairyhacker »

Hmm..If you are doing Pvac, the mobs are moving at the original speed and they cannot move to the previous or next foothold as you said, meaning there is a "wall".
Eg: The foothold of a lane are: 1 2 3 4 5 6 7
You set all the monsters to 7. Thus, you put 7's value of previous and next to 0.
If you are doing pvac, you put all of 1,2,3,4,5,6's previous value to 0, making it as a "wall" so that it will not move back to the previous foothold, making it move forward. Note that monsters can stop down and rest.
Jumping monsters are horrible too. Since they can jump, they can "jump" over your "wall" that you made, so you have to remove the jump property.
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