How to get banned?

Discuss MapleStory hacks and bots over here!
Xanxus
Apprantice Knight
Apprantice Knight
Posts: 8
Joined: Wed Dec 08, 2010 11:19 pm

How to get banned?

Post by Xanxus »

hi as title,how to actually a/b yourself?

link or guide would be appreciated thank you.
ShiunYean
Headmaster of Darkness
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Re: How to get banned?

Post by ShiunYean »

i wanna know this too!
To sabotage GzN!
maplemaple
Dark Lord
Dark Lord
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Re: How to get banned?

Post by maplemaple »

Kinda funny that u wanna ban urself XD
Raiden
Holy Philosopher
Holy Philosopher
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Location: Capital of Malaysia

Re: How to get banned?

Post by Raiden »

Release MapShift (yea the p/b-able one) there. They will all suffer.
Guilt-Gear
Dark Lord
Dark Lord
Posts: 152
Joined: Sat Nov 06, 2010 9:42 pm

Re: How to get banned?

Post by Guilt-Gear »

This is gonna be FUN! xD
Xanxus
Apprantice Knight
Apprantice Knight
Posts: 8
Joined: Wed Dec 08, 2010 11:19 pm

Re: How to get banned?

Post by Xanxus »

*edit

tried map shift but kept on dcing instead of getting banned.. any other ways to get banned?
PIEzLOVERS
Master of Darkness
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Re: How to get banned?

Post by PIEzLOVERS »

Cleric Undead hack . P/B in 5mins
ShiunYean
Headmaster of Darkness
Headmaster of Darkness
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Joined: Tue Sep 08, 2009 2:59 pm
Location: Brunei Darussalam
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Re: How to get banned?

Post by ShiunYean »

Many people knows that undead hack p/b.
Is there any hack that will a/b without them knowing?
Like edits in maps.
Guilt-Gear
Dark Lord
Dark Lord
Posts: 152
Joined: Sat Nov 06, 2010 9:42 pm

Re: How to get banned?

Post by Guilt-Gear »

Try this way:
Release a safe and normal hack (e.g : No delay skill , Avoid Godmode)
Since most of the safe hack requires only Char.wz / Skill.wz,
edit something in the Char.wz / Skill.wz that will a/b , p/b the user

Needs a mule to test out whether it will work...
ShiunYean
Headmaster of Darkness
Headmaster of Darkness
Posts: 648
Joined: Tue Sep 08, 2009 2:59 pm
Location: Brunei Darussalam
Contact:

Re: How to get banned?

Post by ShiunYean »

Hey, I just saw Gznster's release.
Saw a person commented, one of the property that can be changed is how far can the mobs go.
So what I have in mind is that to edit the range of how far the mobs will beable to spawn in PYPQ.
In Pypq, after stage 3, some monsters will spawn on the top left and right and jumps off the platform.
Let's make it unable to jump off, to piss them off.

After writing all these, I realized it would be easier to just remove the move and jump property.
So maybe make them spawn at the top.

Why don't I try it myself?
Because I don't have v99!
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