How to get banned?
How to get banned?
hi as title,how to actually a/b yourself?
link or guide would be appreciated thank you.
link or guide would be appreciated thank you.
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- Headmaster of Darkness
- Posts: 648
- Joined: Tue Sep 08, 2009 2:59 pm
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Re: How to get banned?
i wanna know this too!
To sabotage GzN!
To sabotage GzN!
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- Dark Lord
- Posts: 180
- Joined: Mon Oct 18, 2010 10:02 am
Re: How to get banned?
Kinda funny that u wanna ban urself XD
Re: How to get banned?
Release MapShift (yea the p/b-able one) there. They will all suffer.
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- Dark Lord
- Posts: 152
- Joined: Sat Nov 06, 2010 9:42 pm
Re: How to get banned?
This is gonna be FUN! xD
Re: How to get banned?
*edit
tried map shift but kept on dcing instead of getting banned.. any other ways to get banned?
tried map shift but kept on dcing instead of getting banned.. any other ways to get banned?
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- Master of Darkness
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Re: How to get banned?
Cleric Undead hack . P/B in 5mins
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- Headmaster of Darkness
- Posts: 648
- Joined: Tue Sep 08, 2009 2:59 pm
- Location: Brunei Darussalam
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Re: How to get banned?
Many people knows that undead hack p/b.
Is there any hack that will a/b without them knowing?
Like edits in maps.
Is there any hack that will a/b without them knowing?
Like edits in maps.
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- Dark Lord
- Posts: 152
- Joined: Sat Nov 06, 2010 9:42 pm
Re: How to get banned?
Try this way:
Release a safe and normal hack (e.g : No delay skill , Avoid Godmode)
Since most of the safe hack requires only Char.wz / Skill.wz,
edit something in the Char.wz / Skill.wz that will a/b , p/b the user
Needs a mule to test out whether it will work...
Release a safe and normal hack (e.g : No delay skill , Avoid Godmode)
Since most of the safe hack requires only Char.wz / Skill.wz,
edit something in the Char.wz / Skill.wz that will a/b , p/b the user
Needs a mule to test out whether it will work...
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- Headmaster of Darkness
- Posts: 648
- Joined: Tue Sep 08, 2009 2:59 pm
- Location: Brunei Darussalam
- Contact:
Re: How to get banned?
Hey, I just saw Gznster's release.
Saw a person commented, one of the property that can be changed is how far can the mobs go.
So what I have in mind is that to edit the range of how far the mobs will beable to spawn in PYPQ.
In Pypq, after stage 3, some monsters will spawn on the top left and right and jumps off the platform.
Let's make it unable to jump off, to piss them off.
After writing all these, I realized it would be easier to just remove the move and jump property.
So maybe make them spawn at the top.
Why don't I try it myself?
Because I don't have v99!
Saw a person commented, one of the property that can be changed is how far can the mobs go.
So what I have in mind is that to edit the range of how far the mobs will beable to spawn in PYPQ.
In Pypq, after stage 3, some monsters will spawn on the top left and right and jumps off the platform.
Let's make it unable to jump off, to piss them off.
After writing all these, I realized it would be easier to just remove the move and jump property.
So maybe make them spawn at the top.
Why don't I try it myself?
Because I don't have v99!